In fact, NewTek's own Website did not mention that the new version was shipping to customers who preordered. I hope this lame attempt at humor illustrates my point that LightWave 3D 's release was greeted with practically zero recognition in the 3D community at large. After all, they released LightWave 3D this past spring and artists around the world stood in line for hours to buy the new version. 6 Degrees of Freedom: A general purpose constraint that combines many of the other attributes, allows locking of translation and rotation in all axis.NewTek, the developer of LightWave 3D, must have quite a bit of marketing know-how. Spring: As the name suggests, this constraint is good for simulating car suspension and other mechanical properties.Cone Twist: A hybrid point to point constraint, that restricts movement within a cone angle, useful for rag doll limb movement.Great for simulating mechanical movement. Slider: Allows movement to rotate in one axis, while sliding along that axis.A motor can also be applied, allowing for powered movement. Hinge: Restricts rotation to one axis, perfect for things like doors.Allows items to be connected to one another. Point-to-Point: Also known as a ball socket joint.In LightWave 2015 Bullet has some new dynamic constraints: Things like collapsing buildings, explosions, and even natural placement of items in a random pattern, would otherwise be difficult to accomplish by hand. LightWave features the Bullet dynamics engine directly in Layout so that it can be used with the Fracture tool in Modeler to create compelling physics-base animation. Bullet features 3D rigid-body dynamics, soft-body support, and collision shapes including sphere, box, cylinder, cone, convex hull, non-convex polygons, and triangle mesh. However, LightWave can also be used in conjunction with other 3D software packages like Autodesk's Maya, allowing it to add its feature set to another established workflow.ĭeveloped by Erwin Coumans, Bullet is a fast, open-source physics engine that is used in effects-driven films and real-time game engines. LightWave software is designed to be self-contained, so you can create models, animations, and rigs and work with them through to the final rendering without having to switch programs. Custom preset rigs can also be made to any degree of complexity to fit into your character animation workflow, including the use of Math Expressions and Scripts. LightWave 2015 features the Genoma 2 rigging development kit (RDK) for quickly rigging characters and models by using presets. To mitigate the difficulty, LightWave has a Match Solver that can calculate the correct camera position and angle to match the photograph, allowing your 3D models to retain correct perspective when applied onto a two-dimensional background. One of the more demanding tasks to accomplish in any modeling software is to make your 3D models fit into an existing photograph or other two-dimensional plate. In addition, sub-division patch borders can now be made visible on the final rendering with one click to easily show off your model's mesh topology.Īnother improvement streamlines the placement of 3D models. Intersecting edges can now be drawn on the same or separate objects for more creative control over cel rendering. NewTek also made improvements in Lightwave's edge rendering. This feature improves the quality of rendered images by prioritizing ray concentration, removing noise and splotches that can occur in areas of highly differing light intensities. One new feature to improve image quality is Importance Sampling. The 2015 version of LightWave has a number of improvements and features. LightWave 2015 is compatible with Windows and Mac OS (see specifications for more info). It can be used to upgrade any previous version of LightWave to LightWave 2015. This electronically downloadable upgrade is priced for students and educational institutions. NewTek's LightWave 3D 2015 3D modeling and animation software is an update on the already powerful LightWave 11 with new features and a faster, more efficient workflow.
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